Saturday, July 23, 2011

One Sentence Reviews: LA Noire

Although this game has been out for a while I just got it and would like to review it.
Dear Rockstar, please make more games like this! Must have.

Thursday, July 14, 2011

One Sentence Reviews: Resident Evil: The Mercenaries 3D

I'm back! Once again, I can't apologize enough for my absence. To be honest, a lot of shit came up all at once and I had to flee from the internet for a while to sort everything out. Now I'm back and hopefully can get this blog up and running again.
Let's start up with Resident Evil: The Mercenaries 3D, shall we?
It looks like Capcom decided to cash in on a decent mini-game from an older game, but it's one of the better-looking 3DS games on the market. Worth a shot.

Wednesday, June 22, 2011

One Sentence Reviews: Duke Nukem Forever

As long as you don't take the game too seriously, It's fun; The Duke Nukem series was never intended to be serious. Worth a shot.

 (Side Note: There was one thing that really annoyed me. When you're looking at Duke in a mirror and jump, Duke's upper body doesn't move. AT ALL. It's creepy, but is reminiscent of those classic multiplayer PC shooters.

Monday, June 20, 2011

Time For a new segment.

In order to keep constant updates, I've decided to add this new segment. One sentence reviews. These will be for current releases. As the title states, I'll convey my opinion of a current game in one sentence. If needed, I'll use a semi-colon; they are very useful if you know how to use them properly. I'll also keep the rating system I use for the other review: Must have, Worth a shot, or Avoid.
Alright. Up first: Brink
Brink is a terrible, $60 rip-off of Team-Fortress 2. Avoid

Wednesday, June 15, 2011

Woah, I'm not dead.

Hey guys,
Sorry I haven't been posting much. The Legend of Zelda: Link's Awakening hit the 3DS Virtual Console and I've playing it nonstop. It was one of my first Game Boy games; I never realized how many memories are linked to that game. If you have a 3DS, get it. It's the best handheld Zelda title out there. The Turok review will be out hopefully soon. It all depends on when I get a break from work.
In the meantime, what else would you guys like to see on this blog?

Saturday, June 4, 2011

AGIP 02: Pilotwings 64

Hey guys,

I'm terribly sorry this is late. I finally received a new n64! I should be updating more often now.
This review also lacks pictures. Sorry about that also. The next review should have pictures.

When I purchased my 3DS, I bought two games to hold me over until Zelda Oot 3D. One of these games was Pilotwings Resort. After playing the game for a while I was joking around with a friend and said, “It’s just a glorified tech demo. I wonder if Nintendo will make this game for every new system from now on?” Turns out I was twenty years late with that statement. I never knew there was Pilotwings for the SNES nor Pilotwings 64. Each game has been a launch game so far; are they just overpriced demos or decent games? Today I’ll be looking at Pilotwings 64 to answer this question.

Gameplay:
Right off the bat, I’ve mixed feelings about the game. There are six different characters (all are named after birds and don’t affect the gameplay) and 24 levels to choose from, plus four free-roaming states. The courses either have you fly through rings, shoot stuff, or take pictures. I finished every course in a couple sittings, but my scores were low on the later courses. The stages vary from a tropical island to a scaled down USA. I really enjoy the free-roaming options. there are many easter eggs to be found. On the other hand, it’s really just a mediocre flight sim.

Controls:
Not real much to say here. There are four different flying modes: Hang Glider, Rocket Belt, Gyrocopter, and Birdman. Each variant has similar controls and are easy to learn, but everything is stiff. Good luck with some of the expert turns on the later courses.

Music:
The music is not that bad. I’ve read some reviews that compare it to porn music, but it’s that classy, high-brow porn music. The kind of music that would be in a movie that you would keep on a shelf with all your other movies. It’s good atmosphere music. None of the songs are memorable, but the remind me of the Mario Kart 64 soundtrack.

Story:
There isn’t.

Replayability:
This game was designed to be replayed again and again. As stated before, it didn’t take me long to complete all the courses, but my scores sucked. It’s a much longer and challenging game if you try to get a perfect score. The later levels are brutal, so you’re in for a good fight.

To conclude this review, Pilotwings 64 is really just a tech demo. I’ve never been a fan of flight simulators, but there’s really nothing that makes this game stand out.

Screw that stupid point system I used last review. It’s dumb and doesn’t work for all genres. From now on, I’ll just tell you guys one of three things: avoid, worth a shot, or must have. That’s much easier than a bullshit point system.

VERDICT: Worth a shot.
The game isn’t on the Virtual Console yet, but it’s cheap on online auction sites. If you like flight sims you might like this.

Next time, I find the level 2 key before the level 1 key.

Wednesday, May 25, 2011

100 followers!

Hey guys,

I just want to thank you awesome people again for following my blog! The next review is going to take a bit longer than expected. As stated in a previous post, my N64 keeps randomly resetting. I've taken it apart and deep-cleaned every contact on the system, but it still doesn't work. I'm trying to get my hands on another console, but this could take a day or six. I might try an emulator, but I lack a controller to my computer. Oh well, I'll figure something out!

In the meantime, I'll just leave a picture of my cat here. His name is Stray.
He's quite large. Hehehe
 
Alright guys! Thanks for reading!